![]() They can't complete the mission without you - at least that much is left to you - but they can take withering amounts of gunfire from the enemy with nothing more than a witty comeback and a sneer. And you don't necessarily need to, since each and every one of them seems almost totally invulnerable to damage. You go through each level with your squad of team-mates, each with their own speciality, but your control over them is limited to hold and attack commands - there's really very little you can do to affect their progress. The game is labelled as a tactical shooter, but that's a bit of a misnomer, as there's not really all that much in it worthy of the label "tactical". This would be fine, if the enemy weren't painted unambiguously as the bad guys, and if your comrades didn't go through the game screaming racist obscenities at the enemy whilst gunning them down and whooping a lot.īut lo and verily, this is, after all a game, so perhaps it's best to consider it just as that. ![]() Pterodon has attempted to avoid any politically oriented criticism by not reproducing any of the grunt ground-troop conflicts of the war, instead concentrating on the role of the US special forces, who wouldn't have done anything naughty. This, after all is the videogames industry, the world of Who Frags Wins, and deep thought was never much of a raison d'etre for best selling titles. Vietcong hra movie#So as with the movie industry, perhaps a digital recreation of the conflict should either take a political stance, try to teach us something, or perhaps represent both sides of the war as fairly as possible? Y'know, butchery, pillage and the like, stuff you're definitely not getting a Care Bear hug for. Pretty much everyone agrees that the Vietnam war was in principle, a Bad Thing (tm), where lots of people did lots of things that frankly, they shouldn't have. 58–62.It'd be damn near impossible to address a game like Vietcong without considering whether it should ever have been made in the first place. Archived from the original on November 22, 2004. ![]() ^ 'GameSpot's Month in Review: April 2003 (PC Game of the Month)'.^ 'Nejlepší česko-slovenská hra? Že neuhádnete, kdo na plné čáře vyhrál'.'The Strange History Of Gamecock's Mike Wilson'. Archived from the original on January 21, 2019. 'UK Charts: 2003 Annual Report Round Up'. Archived from the original on August 12, 2003. The editors wrote that 'the interface feels more like shooting a gun and interacting with the environment than any other first-person shooter ever'. Vietcong was named the eighth-best computer game of 2003 by Computer Games Magazine. In some missions airstrikes can be ordered to bombard specific areas of the map. The player is able to choose the weapons he wants to go on a mission with in advance but can also replace them with weapons found on missions, giving him access to weapons used by the enemies. The game features a variety of authentic weapons from the era such as the M-16 and AK-47 assault rifles. The game avoids the use of health packs and rather has the player use bandages, which briefly exposes him, or have a medic treat his wounds. While aiming the gun is raised, which allows the player to shoot over cover without fully exposing himself. ![]() The latter can be reduced by entering a crouching or prone stance. All weapons' aim sights can be used to increase aim but a sway is present which simulates a shooter's shaking hands. AI characters make frequent use of cover but change the latter often, making it difficult for the player to anticipate enemies' specific locations and encouraging a tactical approach. ![]() Vietcong aims for a high level of authenticity and realism. ![]()
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